

Mario link Minimalist Metroid video game Samus Aran Metroid Samus kirby artwork videogame armor IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 He took part in the previous Iwata Asks session, Iwata Asks - Metroid: Other M.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: He is the manager of Production Group No.1 in Nintendo’s Software Planning & Development Department.

Apart from the Metroid series, he has been involved in the development of games such as Famicom Tantei Club, Card Hero and Tomodachi Collection. 5 Yoshio Sakamoto is Metroid: Other M’s producer. In Europe, the first game in the Metroid series was released for the Nintendo Entertainment System (NES) in January 1988.

The Family Computer Disk system was an attachment to the Japanese NES system, and ‘The Legend of Zelda’ was one of the launch Disk Card games for the system in 1985. (laughs) 4 The first game in the Metroid series was an action game released for the Family Computer Disk System in August 1986 in Japan. As a result, I started with a real feeling of fumbling around, thinking ‘Huh? What kind of world is this going to be?’. One of those songs was made with a similar atmosphere to the worlds of the previous games in the series, but that song wasn’t given the OK. First of all I was told that they’d like me to present the background music, so I started off by creating three songs that Sakamoto-san 5 and his team listened to. It never crossed my mind that I’d have the opportunity to work on the development of the series, so it was a real honour for me to be involved with this project. I’ve been playing ever since the first Metroid 4 that came out on the Family Computer Disk System.
